Press the "add" button to add an
organism to the "world." Press the "remove" button to remove one organism
from the world. I think that it is really interesting looking if you add
a whole lot of organisms. And try this: Press stop. Then, add as many
organisms as you want (the more the better). Once you've clicked "add"
a number of times, press start, and watch the nice effect.
It was only a matter of time, I
guess. I've finally got myself some organic motion that I like.
It took me three tries, but I don't know if that is good or bad.
- Organic01, the first attempt, was
a poor model of organic motion. It was very jerky, because the "organisms"
could only move in straight lines.
- raindrops (which is also Organic 2), was a better
model of organic motion, but it was very poorly coded, and was thus very slow.
- Physics03 (which is also Organic 3), was much,
much smoother, because it was based on some pseudo-physics involving
friction, elasticity, and repulsion. It was still a poor model, because
it required a lot of extraneous code to function. It was not neat.
This project, Organic 4, uses some very basic Trigonometry to dictate
the motion of the "organisms." This is the way I should have done it
from the beginning, but this idea didn't even occur to me until recently.
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